Throughout the game, there are also various terminals to find, which contain documents that subtly reveal what happened to the human race and the purpose of the game’s world. Others are tucked away in passageways hidden by the shadows of giant statues. The most insanely obscure star requires players to scan an in-game QR code to decipher a hint. These puzzles would definitely benefit from a quick save function.įor those desiring a greater challenge, there are other secrets you can find such as hidden stars and Easter eggs. The only parts that can be frustrating are the puzzles that involve the mines, as getting killed by one forces the player to start over from the very beginning of the puzzle. However, this just makes it more satisfying when they finally have that eureka moment and finally solve a baffling puzzle. Holding the player’s hand is definitely not on this game’s agenda. Some of the puzzles are unforgivably difficult and may take anywhere from 30 minutes to an hour to figure out. Soon though, the game will have the player maneuvering around mines in narrow corridors, redirecting laser beams and positioning splitters perfectly so that the beam isn’t interrupted to unlock doors, and much more. Things start off relatively easy, the first world consisting mainly of puzzles that will teach concepts that later puzzles will utilize in far more complex ways. These pieces are later used to solve tetromino puzzles to unlock access to the other two worlds, other devices needed to solve future puzzles and access to the upper floors of the tower. Each of these buildings has seven portals that take the player to the areas with multiple puzzle rooms that grant the player a tetromino piece once solved. The game contains three main worlds contained within industrial buildings on the surface. All he asks of the player is to avoid temptation from climbing up the giant tower in the center of the game’s main hub area, warning that it will bring certain death. He gives the robot the task of solving all the puzzles and obtaining all the sigils in his many “gardens” that once complete will grant you everlasting life (or so he claims). In “The Talos Principle,” the player plays as a humanoid robot who wakes up in a strange world greeted by the booming, disembodied voice of a God-like being named Elohim who refers to the robot as his child. “The Talos Principle” is a first-person puzzle game created by Croteam. Needless to say, this is quite an unexpected game from them, but it’s a surprisingly and refreshingly well done attempt at bringing complex themes into a video game without feeling pretentious. “The Talos Principle” is a first-person puzzle game by Croteam, a developer known for their “Serious Sam” series, which involves much less philosophical inquiry and mind boggling puzzles and much more shooting gigantic armies of aliens. What does it mean to be a person? Why does a human qualify as a person, but an animal does not? If a computer AI functions exactly the same as a normal human being, can that be considered a person? These are the questions that are examined in “The Talos Principle,” that is in between solving puzzles and collecting tetromino pieces necessary to complete the game.
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